12/15/2023 0 Comments Shoot aim gameThose who played the nonviolent, non-shooting game made an average of about 4 shots to other parts of the mannequin, the least of any group.Īll of the differences among the groups regarding total hits and head shots stayed the same even after taking into account the participants' levels of aggressiveness, attitudes toward guns and firearm experience. Participants who played the violent shooting game with the pistol-shaped controller also made the most shots to other parts of the mannequin, averaging slightly more than 6. Those who played the other games, including those who played the violent shooting game with a standard controller, fell in between those extremes. Participants who played the nonviolent, non-shooting game had the fewest head shots, an average of about 2. "But the violent shooting game they played rewarded head shots, and so they shot at the mannequin like they were playing the game, aiming for the head." "We didn't tell them where to aim - we just told them to try to hit the mannequin," Bushman said. They were also the only group who completed more head shots than they did shots to other parts of the mannequin. Participants who played the shooting game using a pistol-shaped controller completed the most head shots at the mannequin (an average of about 7). All participants were instructed in the use of the pistol and wore safety goggles. 43 caliber rubber training rounds covered in soft Velcro. The gun - a black airsoft training pistol -had the same weight, texture and firing recoil of a real 9mm semi-automatic pistol. Immediately after playing the video game, all participants shot 16 "bullets" at a 6-foot tall, male-shaped mannequin covered in Velcro at the end of a narrow hallway, 20 feet (6.1 meters) away. They then spent 20 minutes playing one of three different video games: a violent shooting game with realistic human targets that rewarded head shots ( Resident Evil 4) a nonviolent shooting game with bull's-eye targets (the target practice game in Wii Play) or a nonviolent, non-shooting game ( Super Mario Galaxy).įor the two shooting games, the participants either played with a standard controller including a joystick, or used a pistol-shaped controller. The study involved 151 college students who first completed questionnaires measuring their aggression levels and their attitude toward guns, and asked about their firearms training, their favorite video games, and how often they played them. The study appears online in the journal Communication Research and will be published in a future print edition. "For good and bad, video game players are learning lessons that can be applied in the real world," Bushman said.īushman conducted the study with Jodi Whitaker, lead author of the study and a graduate student in communication at Ohio State. It's not surprising that video games can improve shooting accuracy - the military, police departments and others already use video games for training purposes, said Brad Bushman, co-author of the study and a professor of communication and psychology at Ohio State University.īut this is the first study to show that average players using violent shooting games with realistic human targets can improve firing aim and accuracy. In addition, the study found that participants who reported habitual playing of violent shooting games also were more accurate than others when shooting at the mannequin, and made more head shots. Players who used a pistol-shaped controller in a shooting video game with human targets had 99 percent more completed head shots to the mannequin than did participants who played other video games, as well as 33 percent more shots that hit other parts of the body.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |